Hitman 3 stands as the culmination of IO Interactive’s reboot of the series, which took stealth and assassinations into a bunch of intricate, elaborate sandboxes. Though the Hitman series is done (for now), we know IOI’s next move: a James Bond game, tentatively titled Project 007. The details on what exactly that game will entail are pretty thin at the moment, but with its three most recent Hitman games essentially forming one big, expansive package, we have a lot of material through which to search for clues as to what the developer might have in mind for an interactive take on 007.
We’ve played a ton of the World of Assassination series, and some aspects of its levels seem like they could work pretty well in a 007 game. At the very least, we’ve got some ideas about which we can speculate wildly. Take a look below at our notions of how Hitman might inform James Bond when players turn in their ICA 19 for a Walther PPK.
Unconventional Solutions (To The Problem Of Killing Guys)
Most Bond adventures start with 007 visiting Q to pick up whatever new gadgets the scientists working for MI-6 have devised. So we always see Bond heading into a mission with things like a watch that hides a cutting laser or a car with an ejector seat. The thing is, those items rarely get used in a straightforward way. The ejector seat isn’t to save Bond from a wreck but to get rid of a henchman who has Bond at gunpoint.