343 Industries has released an interview-focused blog post for Halo Infinite, which looks at Zeta Halo, the open-world setting of the upcoming game. Halo Infinite campaign art lead Justin Dinges said that one of the largest challenges of creating the space was honoring the nostalgic feel of Halo, while creating something that feels brand-new.
“With Halo Infinite, we wanted to take this new adventure back to its roots and create a visually pleasing experience that doesn’t overwhelm with unnecessary complexity where readability and clear artistic composition prevail,” Dinges said. “This is our artistic interpretation of a beautiful world to exist within–rather than something that is purely grounded in photo realism. Both goals have been a true challenge to balance, especially against the expectations of what it means to be a ‘next-gen’ title.”
Part of honoring the appeal of Halo’s roots comes from Zeta Halo’s layout. As an open world, Zeta Halo invokes the same sensation of Halo: Combat Evolved’s opening hours when you could approach problems in different ways depending on what weapons you have, vehicles you’re driving, or pathways you uncover.